Animal Crossing: Pocket Camp Wiki
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Basic

Gulliver Icon Gulliver loads players’ unwanted items onto his cargo ship at Sunburst Island, then returns with snacks—and sometimes a new Villager or Villager Map.

Purpose

Gulliver accepts 10 items of unwanted furniture and/or clothing from the player, journeys north, south, east, or west for 6 hours, then returns with snacks that increase Friendship with Villagers. Gulliver can also sometimes return with a Villager Map, or one of 3 Villagers: O’Hare, Plucky, or Rowan. (See Gulliver’s Travelers for details.)

Snacks

When the player gives a Villager one of Gulliver’s snacks, the player’s Friendship with that Villager increases.

Snacks come in two types:

Snacks come in 3 different qualities:

Snack Quality

All generic treats/themed snacks come in 3 levels of quality:

  • low-quality Bronze treats (generic) and Plain snacks (themed)
  • medium-quality Silver treats (generic) and Tasty snacks (themed)
  • high-quality Gold treats (generic) and Gourmet snacks (themed)

Higher quality snacks increase Friendship with a Villager by more Friendship Points:

Quality No Match Match Theme
Generic Bronze 3 3
Generic Silver 10 10
Generic Gold 25 25
Themed Plain 2 3
Themed Tasty 6 9
Themed Gourmet 12 18

For example:

Giving Goldie Icon Goldie (Natural-themed) a Gift fun01 Tasty Donut (Cute-themed) only increases Friendship by 6 Friendship Points.

Giving Goldie Icon Goldie (Natural-themed) a Gift ntl01 Tasty Waffle (Natural-themed) increases Friendships by 9 Friendship Points.

Giving Goldie Icon Goldie, or any Villager, a generic Gift sweet01 Silver Treats increases Friendship by 10 Friendship Points.

Generic Treats

To just collect generic treats or Villagers, the player can ignore most of Gulliver’s complexity:

  • craft and give Gulliver 10 x 1-minute items*
  • send him in any direction

Gulliver returns with a generic treat (usually** bronze), with a chance* of a bonus Villager or Villager Map, or a generic bronze, silver, or gold treat.

*To greatly increase the chance of a bonus treat, Gulliver must receive at least 2 of every item. See Bonus Rewards, below, for examples.

**The reward is a generic bronze (96%), silver (3%), or gold (1%) treat.

Themed Snacks

To collect themed snacks, the player can control Gulliver by understanding:

  • how Gulliver calculates Trade-Points from the 10 items he receives,
  • how different directions of travel reward certain themed snacks, and
  • how the themes of the 10 items influence Gulliver to travel in certain directions.

To control Gulliver to collect themed snacks, see Gulliver_(Old)#Advanced.

Gulliver can also reward a special bonus:

Bonus Reward

Gulliver normally offers a ~50% chance of giving a bonus reward.

But this chance increases to more than 98% when the player gives at least 2 of each unique item.

For example:

Giving 10 x Rmk smp lamp Minimalist Lamp will give the bonus.

Giving 9 x Rmk smp lamp Minimalist Lamp, plus 1 x Rmk dhr dharmal Giant Dharma does not give the bonus.

Giving 8 x Rmk smp lamp Minimalist Lamp, plus 2 x Rmk dhr dharmal Giant Dharma will give the bonus.

Once Gulliver has returned all 3 Villagers and rewarded all obtainable Villager Maps, this bonus reward is always a generic treat:

  • Gift sweet00 Bronze Treats (14.3% chance)
  • Gift sweet01 Silver Treats (50% chance)
  • Gift sweet02 Gold Treats (35.7% chance)

Gulliver’s Travelers

If Gulliver has not yet returned all 3 Villagers and rewarded all obtainable Villager Maps, the bonus reward can be:

  • O'Hare, Plucky, Rowan, or one of the obtainable Villager Maps (30% chance)
  • Gift sweet00 Bronze Treats (10% chance)
  • Gift sweet01 Silver Treats (35% chance)
  • Gift sweet02 Gold Treats (25% chance)

Therefore, the player can double the normal 15% chance (50% x 30%) of meeting a missing Villager to almost 30% (98% x 30%) by giving at least 2 of each unique item.

An hour before Gulliver returns, his ship appears on the horizon at Sunburst Island. The player can tell in advance if Gulliver is bringing a Villager (but not a Villager Map) when a white thought-bubble icon appears above the ship.

Managing Gulliver’s Travelers

Gulliver’s travelers behave differently to other Villagers in the game. To add them to the player’s campsite, Gulliver’s travelers do not require:

  • crafting any furniture, or
  • increasing their Friendship Level.

When Gulliver does bring back O’Hare, Plucky, or Rowan, they appear at Sunburst Island only if the player has already filled their campsite by inviting 8 Villagers.

If there are any spare spots at the campsite, the new Villager will automatically invite themselves and appear there instead.

If the new Villager appears at the campsite, the player cannot interact with them at all until their Friendship Level has reached Level 6 (for Plucky and Rowan) or Level 8 (for O’Hare) via 3-hourly chats. To interact with the new Villager, the player must quickly travel to their campsite and send the new Villager home. The new Villager then appears at Sunburst Island until the end of the current 3-hour cycle.

When the new Villager appears at Sunburst Island, the player can interact with them to fulfil their 3 requests, chat with them, and give them snacks to boost their Friendship Level. Once the player’s campsite has a spare spot, the new Villager can be invited immediately, without crafting any special furniture or reaching certain Friendship Thresholds.

No results

Giving Gulliver Items

Gulliver always asks for 10 items, which can be furniture, clothing, or a mixture of both.

Almost every piece of furniture and clothing* can be given to Gulliver.

Any items given to Gulliver are permanently lost when the player:

  • chooses a direction for Gulliver to travel
  • closes the Choose Items screen (by tapping outside the window, or tapping the Done button)

Once Gulliver departs, he journeys for 6 hours before returning.

*A few items cannot be given to Gulliver, such as Special Furniture crafted with Leaf Tickets.

Correcting Mistakes

If the player accidentally gives Gulliver something that they want to keep, it can be possible to retrieve the item.

To retrieve an item, the player must force-quit the game immediately.

(Once the player closes the Choose Items screen or chooses a direction, any items given to Gulliver are permanently lost.)

1-minute Craftable Items

To regularly collect 2 x generic treats, the player can give Gulliver at least 2 each of any of these quick-to-craft items:

1-minute Item Material Bells
Rmk smp lamp Minimalist Lamp 6 x Material Steel Steel 290
Rmk gtr Egtr02 Electric Guitar 6 x Material Steel Steel 330
Int ofc phone Office Phone 6 x Material Steel Steel 360
Furniture Stripe Table Stripe Table 6 x Material Steel Steel 330
Rmk oth teaset Fancy Tea Set 6 x Material Steel Steel 390
Int jar jar broun Tea Vase 6 x Material Steel Steel 440
Rmk rob chairs Robo-Chair 6 x Material Steel Steel 550
Rmk lov lamp Lovely Lamp 6 x Material Steel Steel 640
Int jar jar seiji Blue Vase 6 x Material Steel Steel 710
Rmk dhr dharmal Giant Dharma 6 x Material Wood Wood 220
Fence 26 int Log Fence 6 x Material Wood Wood 290
Furniture Worktable Worktable 6 x Material Wood Wood 390
Int plt dracaena Corn Plant 6 x Material Wood Wood 390
Int oth low screen Low Screen 6 x Material Wood Wood 400
Rmk lov tableM Lovely Table (Basic) 6 x Material Wood Wood 430
Int plt aloe Aloe 6 x Material Wood Wood 430
Int egg clockb Egg Clock 6 x Material Wood Wood 630
Furniture Stripe Closet Stripe Closet 6 x Material Wood Wood 690
Int oth bamboo cmps Bamboo Tree 2 x Material Wood Wood 750
Car rug other heart Heart Rug 6 x Material Cotton Cotton 430
Rmk lov chairL Lovely Love Seat (Basic) 6 x Material Cotton Cotton 500
Furniture Modern Sofa Modern Sofa 6 x Material Cotton Cotton 500
Furniture Stripe Sofa Stripe Sofa 6 x Material Cotton Cotton 500
Furniture Ranch Couch Ranch Couch 6 x Material Cotton Cotton 500
Car rug square igusa beige Tatami Rug 6 x Material Paper Paper 450
Car rug square grass Ornate Rug 6 x Material Paper Paper 690
Int ctr g tables Grapefruit Table 6 x Material Preserves Preserves 390
Int oth lobster Steamed Lobster 6 x Material Preserves Preserves 390
Furniture Turkey Turkey 6 x Material Preserves Preserves 500
Int oth chococake Chocolate Cake 6 x Material Preserves Preserves 530
Fg milk Milk 1 x Material Preserves Preserves

1 x Material Steel Steel

640

To control Gulliver to collect themed snacks, see Gulliver_(Old)#Controlling_Direction.

Advanced

Generic Treats

To just collect generic treats, the player can easily ignore most of Gulliver’s complexity:

  • craft and give Gulliver 10 x 1-minute items*
  • send him in any direction

Gulliver returns with a generic treat (usually** bronze), with a chance* of a bonus generic bronze, silver, or gold treat.

*To greatly increase the chance of a bonus treat, Gulliver must receive at least 2 of any 1-minute item.

**The reward is a generic bronze (96%), silver (3%), or gold (1%) treat.

See the main Gulliver page for details.

Themed Snacks

To collect themed snacks, the player can control Gulliver by understanding:

  • how Gulliver calculates Trade-Points from the 10 items he receives,
  • how different directions of travel reward certain themed snacks, and
  • how the themes of the 10 items influence Gulliver to travel in certain directions.

The following sections explain each of these 3 concepts.

Controlling Gulliver

The player has some control over certain Gulliver behaviors:

  • how many snacks Gulliver rewards (from Trade-Points)
  • what kinds of themed snacks Gulliver offers (from item themes)
  • the chance of getting a bonus reward

But there are also random aspects that the player cannot control at all:

  • the specific theme of any themed snack
  • the quality of any generic treat or themed snack

Trade-Points

When giving Gulliver furniture or clothing items, each item has a hidden value ("Trade-Points”):

Gulliver rewards one generic treat if he gets less than 15 Trade-Points.

Gulliver rewards one themed snack for every 15 Trade-Points he gets.

Gulliver can also reward a special bonus:

Bonus Reward

Gulliver normally offers a ~50% chance of giving a bonus reward.

But this chance increases to more than 98% when the player either:

  • gives items worth a total of 50 Trade-Points or more, or
  • gives at least 2 of each unique item

For example:

Giving 9 x 5-Trade-Point items and a 3-Trade-Point item (for 48 Trade-Points) does not give the bonus.

Giving 10 x Rmk smp lamp Minimalist Lamp (for 0 Trade-Points) will give the bonus.

Giving 8 x Rmk smp lamp Minimalist Lamp, plus 2 x Rmk dhr dharmal Giant Dharma (for 0 Trade-Points) will give the bonus.

Once Gulliver has returned all 3 villagers*, this bonus reward is always a generic treat:

  • Gift sweet00 Bronze Treats (14.3% chance)
  • Gift sweet01 Silver Treats (50% chance)
  • Gift sweet02 Gold Treats (35.7% chance)

*For more on Gulliver's 3 villagers, see the Gulliver's Travelers section of the main Gulliver page.

Items, Directions, and Snack Themes

Like villagers, every item of furniture and clothing has a theme (like Natural, Cute, or Elegant).

Gulliver always offers a choice of two directions to travel in, based on the 2 most common themes amongst all 10 items.

When items have different themes that share the same direction (e.g. both sporty & rustic items are “west”), Gulliver counts each theme separately to determine the 2 most common themes that influence the directions for his journey.

Gulliver returns with different themed snacks, based on which direction we choose.

The player has only limited control over the specific theme of each snack:

Items Theme Direction Snack Themes (Random)
Natural Banner North-A Natural/Hip
Hip Banner North-B Natural/Hip
Cute Banner East-A Cute/Harmonious/Modern
Harmonious Banner East-B Cute/Harmonious/Modern
Modern Banner East-C Cute/Harmonious/Modern
Cool Banner South-A Cool/Elegant/Historical
Elegant Banner South-B Cool/Elegant/Historical
Historical Banner South-C Cool/Elegant/Historical
Sporty Banner West-A Sporty/Rustic/Civic
Rustic Banner West-B Sporty/Rustic/Civic
Civic Banner West-C Sporty/Rustic/Civic

For example:

  • Giving Gulliver 10 x Cute items and sending him East does not guarantee any Cute snacks at all. The reward will still be a completely random selection of Cute–, Harmonious–, and/or Modern-themed snacks.
  • There is just as much chance that Gulliver will reward Elegant snacks, even when the player only gives him mostly Cool– or Historical-themed items.

Giving Gulliver Items

For details on giving Gulliver items and correcting mistakes, see the main Gulliver page.

Controlling Direction

After the player gives Gulliver all 10 items, he offers the player two directions to choose from.

These two options are influenced by the 2 most common themes from all items.

For example:

  • Given 10 x Hip items, Gulliver offers north (and a random direction).
  • Given 5 x Hip items, plus 5 x Cool items, Gulliver offers north and south.

Unexpected Directions

Some combinations of item themes can cause Gulliver to offer unexpected directions.

There are two ways that item themes can cause unexpected direction choices.

Second Direction is Random

When different themes share the same direction (e.g. both sporty & rustic are west), the number of items for those themes are not added together.

So if both the most-common and second-most-common item themes share the same direction, Gulliver will offer a random direction as the second option.

For example:

  • Given 3 x Sporty items, plus 5 x Rustic items, plus 2 x Harmonious items, Gulliver offers west and a random direction.

This is because the most common theme (5 x Rustic, West-A) influences Gulliver to offer west. And because the second-most common theme (3 x Sporty, West-B) also influences him west, the second direction option is chosen at random.

To get different direction options, the player can either give Gulliver different items, or repeatedly try giving the same items.

Third Direction is Omitted

When there is a 3-way tie for the most-common theme, Gulliver randomly omits one of the three directions.

For example:

  • Given 3 x Sporty items, plus 3 x Cute items, plus 3 x Cool items, plus 1 x Natural item, Gulliver randomly omits east, south, or west (but will never offer north).

This is because there are 3 most-common themes (Sporty, Cute, and Cool) that all influence Gulliver in different directions (West-A, East-A, and South-A). And because a single item (Natural, North-A) cannot influence Gulliver to offer north.

To include an omitted direction option, the player can either repeatedly try giving Gulliver the same items, or give different items.

Dealing with Unexpected Directions

The player can reliably manipulate direction to get the themed snacks they want by always making sure the theme for the majority of the 10 items match the desired direction.

When Gulliver offers unexpected direction options, the player can force-quit the game before choosing a direction, then try either:

  • a different combination of items, or
  • the same combination of items to try getting different direction options:

To repeatedly try the same combination of items, the player can:

  • give Gulliver 9 items, then tap the Done button to permanently confirm those items
  • give Gulliver the 10th item, to check which directions he offers

If Gulliver does not offer the desired direction options, the player can force-quit the game before choosing a direction, then continue to give Gulliver the 10th item to try getting different direction options.

Manipulating Directions

To manipulate Gulliver to reward certain snacks, the player can give him a combination of high-Trade-Point items (for more themed snacks) and 0-Trade-Point items (to influence direction).

For example:

To get 5 x Cute–, Harmonious–, and/or Modern-themed snacks, the player could give Gulliver:

  • clothesline (10 Trade-Points) Natural (North-A)
  • stepladder (5 Trade-Points) Natural (North-A)
  • bicycle helmet (10 Trade-Points) Sporty (West-A)
  • box with helmet (20 Trade-Points) Cool (South-A)
  • cowboy boots (10 Trade-Points) Rustic (West-B)
  • trunk (10 Trade-Points) Historical (South-B)
  • coin locker (10 Trade-Points) Civic (West-C)

These 7 items give 75 Trade-Points (5 snacks), but make Gulliver only offer north and a random direction.

This is because of the majority of Natural-themed (North-A) items, and the lack of a second-most-common theme. (Themes that share the same direction are not added together, so Gulliver only “sees” one of each theme, not several of each direction.)

To influence Gulliver to offer east as a direction, the player can add:

  • 3 x Rmk dhr dharmal Giant Dharma

Which will now make Gulliver offer east and north.

This is because there is now a majority of east (3 x Harmonious, East-B) and north (2 x Natural, North-A) items.

(The player could achieve this same result by adding 3 x Rmk lov tableM Lovely Table (Basic) or 3 x Int plt dracaena Corn Plant instead.)

1-minute Craftable Items

To collect themed snacks, the player can include these to easily break tied themes and influence direction:

Direction Theme 1-minute Item Material Bells
North-A Natural Banner Rmk smp lamp Minimalist Lamp 6 x Material Steel Steel 290
North-A Natural Banner Int plt aloe Aloe 6 x Material Wood Wood 430
North-A Natural Banner Furniture Ranch Couch Ranch Couch 6 x Material Cotton Cotton 500
North-A Natural Banner Int oth lobster Steamed Lobster 6 x Material Preserves Preserves 390
North-B Hip Banner Int egg clockb Egg Clock 6 x Material Wood Wood 630
North-B Hip Banner Int ctr g tables Grapefruit Table 6 x Material Preserves Preserves 390
East-A Cute Banner Rmk lov lamp Lovely Lamp 6 x Material Steel Steel 640
East-A Cute Banner Rmk lov tableM Lovely Table (Basic) 6 x Material Wood Wood 430
East-A Cute Banner Car rug other heart Heart Rug 6 x Material Cotton Cotton 430
East-A Cute Banner Int oth chococake Chocolate Cake 6 x Material Preserves Preserves 530
East-B Harmonious Banner Int jar jar seiji Blue Vase 6 x Material Steel Steel 710
East-B Harmonious Banner Rmk dhr dharmal Giant Dharma 6 x Material Wood Wood 220
East-B Harmonious Banner Car rug square igusa beige Tatami Rug 6 x Material Paper Paper 450
East-C Modern Banner Int plt dracaena Corn Plant 6 x Material Wood Wood 390
East-C Modern Banner Furniture Simple Love Seat Simple Love Seat 30 x Material Cotton Cotton 1,360
South-A Cool Banner Rmk gtr Egtr02 Electric Guitar 6 x Material Steel Steel 330
South-A Cool Banner Furniture Modern Sofa Modern Sofa 6 x Material Cotton Cotton 500
South-A Cool Banner Rmk rob chairs Robo-Chair 6 x Material Steel Steel 550
South-B Elegant Banner Rmk oth teaset Fancy Tea Set 6 x Material Steel Steel 390
South-C Historical Banner Int jar jar broun Tea Vase 6 x Material Steel Steel 440
South-C Historical Banner Int oth low screen Low Screen 6 x Material Wood Wood 400
West-A Sporty Banner Furniture Stripe Table Stripe Table 6 x Material Steel Steel 330
West-A Sporty Banner Furniture Stripe Closet Stripe Closet 6 x Material Wood Wood 690
West-A Sporty Banner Furniture Stripe Sofa Stripe Sofa 6 x Material Cotton Cotton 500
West-B Rustic Banner Fence 26 int Log Fence 6 x Material Wood Wood 290
West-B Rustic Banner Furniture Turkey Turkey 6 x Material Preserves Preserves 500
West-C Civic Banner Int ofc phone Office Phone 6 x Material Steel Steel 360

Item Trade-Points

While trading with Gulliver, he gives a vague hint of each item’s Trade-Point value with a text label below each item (Great, Good, or blank).

As Gulliver receives each item, he will also react to items that are worth at least 1 Trade Point.

The Trade-Point value of any items of less than ★★★★ quality can still be difficult to determine:

{{#tip-text: Rarity| The number of stars shown for an item's "rarity", found within the details of the catalog}} {{#tip-text: Text Hint| The text shown below an item while the player is choosing what to give Gulliver from their inventory}} {{#tip-text: Gulliver's Reaction| Gulliver's dialogue after receiving an individual item}} Trade-Points
Clothing Furniture
★★★★★ Great "It's so... superlative!" 40 40
★★★★ Great "It's so... superlative!" 30 30
★★★ Great "It's so... superlative!" 20 20
★★★ Great "It's so... superlative!" 10 10
★★ Good "It's so... superlative!" 3 5
★★ Good "That's a fine item..." 2 3
Good "That's a fine item..." 1 2
blank No reaction 0 0

Fortune Cookie Trade-Points

All fortune cookie items are worth 1, 2, 3, 5, 10, 20, 30, or 40 Trade-Points.

For character fortune cookies:

  • all ★★★★★ items are worth 40 Trade-Points
  • all ★★★★ items are worth 30 Trade-Points
  • all ★★★ items are worth 20 Trade-Points

For example:

For common Fg fortune 0001 cmpsTimmy and Fg fortune 0000 cmpsTommy Fortune Cookies:

Rarity Trade
Points
Timmy Items Tommy Items
★★★★ 30 Int oth sugoroku Board Game
Rmk oth flagl Metal Flagpole (Basic)
Int mdl bus Model Bus
Int mdl hhd Nook's Homes Model
Int oth scooter sza Isabelle Scooter
Rmk oth flagl 02 cmps Metal Flagpole (Apple)
Rmk oth flagl 01 cmps Metal Flagpole (Leaf)
Int oth souvenir Sapling Clock
★★★ 20 Int mol helmets Box with Helmet
Rmk gdn gnome Garden Gnome
Int hsp drops IV Drip
Int oth rchairs 01 cmps Rocking Chair (White)
Int oth cleaner Vacuum Cleaner
Rmk def beds 01 cmps Common Bed (Black)
Rmk oth ezara 01 Decorative Plate (Bird)
Rmk oth handbag 02 Handbag (White)
Int oth shower Shower
★★★ 10 Int oth go Go Board
Rmk fod almtables 01 Metal-Rim Table (Black)
Rmk oth suitcasem Trunk
Rmk shp tbl wo 01 Wood Display Stand (W.)
Int oth wc room Bathroom Stall
Rmk oth bostonbag 01 Boston Bag (Red)
Rmk oth clothes Clothesline Pole
Int oth locker Coin Locker
Int gdn flamingo02 Mrs. Flamingo
★★ 05 Rmk oth kameb Brown Pot
Rmk oth tarte Cheese Tart
Int oth extinguisher Extinguisher
Int oth fishandchips Fish and Chips
Rmk gdn chairs Lawn Chair
Int oth mixer Mixer
Rmk oth ramen Ramen
Rmk oth syogikoma Shogi Piece
Rmk oth chairs 01 Common Chair (Black)
Rmk oth cracker Executive Toy
Rmk oth hotplate Hot Plate
Int oth incense Incense Burner
Rmk oth lavalamp Lava Lamp
Rmk oth polytank 02 Plastic Canister (Blue)
Rmk oth cut cheirs 01 Salon Chair (Red)
Int oth stepladder Stepladder
★★ 03 Int oth bicyclepump Air Pump
Rmk oth stool do Donut Stool
Rmk oth kokeshi Kokeshi Doll
Int sch cleantools Mop
Rmk oth mug Mug
Int oth bookband Strapped Books
Int sch dusterstand Towel Rack
Int oth trash d Trash Bin
Rmk oth stool wo Wooden Stool
Rmk oth trash f Basic Trash Can
Int oth tissue Box of Tissues
Int oth foodcan Cans
Int jpn rocka Garden Rock
Int oth pepper Pepper Mill
Rmk oth magagine Stacked Magazines
Int cst stripesp Striped Cone
Int oth table lamp Table Lamp
Rmk oth toaster Toaster


For common Fg fortune 0002 cmpsClothing Fortune Cookies:

Rarity Trade
Points
Clothing Items
★★★★ 30 No results
★★★ 20 No results
★★★ 10 No results
★★ 03 No results
★★ 02 No results

See Fortune Cookie Shop for more information on cookies and their items

Event Item Trade-Points

Most event items are worth very few Trade-Points, if any.

Very similar event items may not be worth the same Trade-Points.

For example:

  • Int 2110 fishtanks3 cmps Barred Knifejaw Tank is worth 5 Trade-Points
  • Int 2530 fishtank3 cmps Spotted-Knifejaw Tank is worth 3 Trade-Points
  • Int 2530 fishtank1 cmps Black-Clown-Fish tank is worth 2 Trade-Points

To check the Trade-Points for event items:

  1. navigate to the items’ event from Category:Events
  2. click/tap on an event item

An event item’s Trade-Points are shown as the "Gulliver point(s)” value at the bottom of the summary box.

See Unreleased Content for more information on upcoming event items.

Craftable Furniture Trade-Points

The player can craft certain furniture items to give Gulliver for their Trade-Point value.

3-point Craftable Furniture (No Essence)

The player can craft up to 9 of these Good, “Fine” items within 6 hours, without using any essences:

Direction Theme Item Time Materials Bells
East-B Harmonious Banner Rmk asi chairl Exotic Bench 2h 90 x Material Wood Wood 2,410
South-B Elegant Banner Rmk ryl clockn Regal Clock 2h 30 x Material Wood Wood, 30 x Material Steel Steel 1,900
3-point Craftable Furniture (Require Essence)

The player can craft 9–18 of these Good, “Fine” items within 6 hours, but each uses 3 essences:

Direction Theme Item Time Materials Bells
North-B Hip Banner Int egg chairl Egg Bench 2h 60 x Material Steel Steel, 3 x Material Hip Essence Hip Essence 2,410
East-C Modern Banner Int hsp mdn beds Modern Hospital Bed 1h 30 x Material Steel Steel, 30 x Material Cotton Cotton, 3 x Material mdn00 Modern Essence 2,070
South-A Cool Banner Rmk rob tv Robo-TV 2h 60 x Material Steel Steel, 3 x Material Hip Essence Hip Essence 1,830
South-B Elegant Banner Rmk ryl tablem Regal Table 1h 60 x Material Wood Wood, 3 x Elegant Essence Elegant Essence 2,040
South-B Elegant Banner Rmk rcc tablem Rococo Table 1h 30m 60 x Material Wood Wood, 3 x Elegant Essence Elegant Essence 2,060
South-B Elegant Banner Rmk oth console Console Table 2h 60 x Material Wood Wood, 3 x Elegant Essence Elegant Essence 2,070
South-B Elegant Banner Car rug square luxurious Fancy Carpet 2h 60 x Material Cotton Cotton, 3 x Elegant Essence Elegant Essence 2,020
South-C Historical Banner Int pir ancho Anchor 1h 30m 60 x Material Steel Steel, 3 x Material old00 Historical Essence 1,840
South-C Historical Banner Int sdo camera Vintage Camera 1h 30m 30 x Material Wood Wood, 30 x Material Steel Steel, 3 x Material old00 Historical Essence 1,790
West-A Sporty Banner Int fns running Treadmill 2h 60 x Material Steel Steel, 3 x Material Sporty Essence Sporty Essence 2,220
5-point Craftable Furniture (No Essence)

The player can craft up to 3 of these Good, “Superlative” items, perhaps overnight, without using any essences:

Direction Theme Item Time Materials Bells
North-A Hip Banner Rmk col chestA Kiddie Dresser (Basic) 8h 90 xMaterial Wood Wood, 90 xMaterial Steel Steel 2,470
East-B Harmonious Banner Int oth lute Biwa Lute 7h 120 xMaterial Wood Wood 1,980
East-B Harmonious Banner Int oth alcove Tokonoma 10h 90 xMaterial Wood Wood, 90 xMaterial Paper Paper 1,820
South-C Historical Banner Rmk jpn zaisu Floor Seat 10h 90 xMaterial Wood Wood, 90 xMaterial Cotton Cotton 2,400
5-point Craftable Furniture (Require Essence)

The player can craft up to 3 of these Good, “Superlative” items, sometimes within 6 hours, but each uses 1–3 essences:

Direction Theme Item Time Materials Bells
North-A Natural Banner Furniture Modern Wood Closet Modern Wood Closet 6h 120 xMaterial Wood Wood, 3 xMaterial Natural Essence Natural Essence 2,430
North-A Natural Banner Furniture White Square Rug White Square Rug 9h 60 xMaterial Cotton Cotton, 60 xMaterial Paper Paper, 3 xMaterial Natural Essence Natural Essence 1,730
North-B Hip Banner Car floor fish pop Marine Pop Floor 6h 120 xMaterial Paper Paper, 3 xMaterial Hip Essence Hip Essence 1,790
North-B Hip Banner Rmk oth marshmallow Marshmallow Chair 7h 60 xMaterial Cotton Cotton, 60 xMaterial Preserves Preserves, 3 xMaterial Hip Essence Hip Essence 2,000
North-B Hip Banner Furniture Polka-Dot Bed Polka-Dot Bed 8h 60 xMaterial Wood Wood, 60 xMaterial Cotton Cotton, 3 xMaterial Hip Essence Hip Essence 2,280
East-A Cute Banner Rmk lov tableM 02 Lovely Table (Lovely Pink) 6h 20 xMaterial Steel Steel, 26 xMaterial Wood Wood, 1 xMaterial Cute Essence Cute Essence 2,450
East-A Cute Banner Rmk lov bedW Lovely Bed 8h 60 xMaterial Wood Wood, 60 xMaterial Cotton Cotton, 3 xMaterial Cute Essence Cute Essence 1,780
East-A Cute Banner Furniture Tree Standee Tree Standee 8h 120 xMaterial Wood Wood, 3 xMaterial Cute Essence Cute Essence 1,950
East-A Cute Banner Int oth cakecase Dessert Case 9h 60 xMaterial Steel Steel, 60 xMaterial Preserves Preserves, 3 xMaterial Cute Essence Cute Essence 2,020
East-B Harmonious Banner Int jpn hearth Hearth 6h 120 xMaterial Wood Wood, 3 xMaterial Harmonious Essence Harmonious Essence 2,410
East-B Harmonious Banner Int jpn swordb Black Katana 9h 120 xMaterial Steel Steel, 3 xMaterial Harmonious Essence Harmonious Essence 2,360
East-B Harmonious Banner Rmk oth kotatsu Kotatsu 9h 60 xMaterial Wood Wood, 60 xMaterial Cotton Cotton, 3 xMaterial Natural Essence Natural Essence 2,400
East-C Modern Banner Int oth glassscreen Glass Partition 6h 30m 120 xMaterial Steel Steel, 3 xMaterial mdn00 Modern Essence 2,360
South-A Cool Banner Int uvs rover Lunar Rover 6h 120 xMaterial Steel Steel, 3 xMaterial Cool Essence Cool Essence 1,820
South-A Cool Banner Furniture Sleek Side Table Sleek Side Table 7h 60 xMaterial Steel Steel, 60 xMaterial Cotton Cotton, 3 xMaterial Cool Essence Cool Essence 1,720
South-B Elegant Banner Rmk oth couch Chaise Lounge 6h 60 xMaterial Wood Wood, 60 xMaterial Cotton Cotton, 3 xElegant Essence Elegant Essence 1,600
South-B Elegant Banner Int sgn aquarius Aquarius Urn 7h 30m 120 xMaterial Steel Steel, 3 xElegant Essence Elegant Essence 1,670
South-B Elegant Banner Rmk ryl dresser Regal Vanity 10h 30m 60 xMaterial Steel Steel, 60 xMaterial Wood Wood, 3 xElegant Essence Elegant Essence 1,940
South-C Historical Banner Int oth earth Cool Globe 7h 60 xMaterial Steel Steel, 60 xMaterial Wood Wood, 3 xMaterial mdn00 Modern Essence 2,480
South-C Historical Banner Int pir wheel Helm 6h 30m 60 xMaterial Wood Wood, 3 xMaterial old00 Historical Essence 2,030
South-C Historical Banner Furniture Pantheon Post Pantheon Post 8h 120 xMaterial Steel Steel, 3 xMaterial Rustic Essence Rustic Essence 2,250
South-C Historical Banner Int oth manganiku Roasted Dino Meat 7h 30m 120 xMaterial Preserves Preserves, 3 xMaterial old00 Historical Essence 1,910
West-A Sporty Banner Int fns bike Exercise Bike 6h 120 xMaterial Steel Steel, 3 xMaterial Sporty Essence Sporty Essence 1,610
West-A Sporty Banner Furniture Sleeping Bag Sleeping Bag 8h 80 xMaterial Cotton Cotton, 3 xMaterial Sporty Essence Sporty Essence 1,840
West-A Sporty Banner Int oth greennet Green Net 10h 60 xMaterial Steel Steel, 60 xMaterial Cotton Cotton, 3 xMaterial Sporty Essence Sporty Essence 1,740
West-B Rustic Banner Car wall log Cabin Wall 6h 120 xMaterial Wood Wood, 3 xMaterial Rustic Essence Rustic Essence 1,730
West-B Rustic Banner Int wst wagon Covered Wagon 9h 60 xMaterial Wood Wood, 60 xMaterial Cotton Cotton, 3 xMaterial Rustic Essence Rustic Essence 2,120
West-B Rustic Banner Int oth corn Cornstalks 9h 120 xMaterial Preserves Preserves, 3 xMaterial Natural Essence Natural Essence 2,390
West-C Civic Banner Furniture Table with Cloth Table with Cloth 8h 60 xMaterial Wood Wood, 60 xMaterial Cotton Cotton, 3 xMaterial Cool Essence Cool Essence 2,090
West-C Civic Banner Floor pipe White-Carpet Floor 6h 120 xMaterial Cotton Cotton, 3 xMaterial pub00 Civic Essence 2,480
West-C Civic Banner Int sch sciencetable Science Table 10h 30m 120 xMaterial Steel Steel, 3 xMaterial pub00 Civic Essence 1,810
10-point Craftable Furniture (High Cost)

The player can craft up to 3 of these Great, “Superlative” items per day, but each uses a large amount of materials and essences:

Direction Theme Item Time Materials Bells
North-A Natural Banner Floor simple Neutral Floor 21h30m 150 xMaterial Wood Wood, 4 xMaterial Natural Essence Natural Essence 9,800
North-B Hip Banner Car wall footmark Paw-Print Wall 16h 150 xMaterial Paper Paper, 4 xMaterial Hip Essence Hip Essence 9,970
East-A Cute Banner Floor harvest Pink Wood Floor 23h30m 150 xMaterial Wood Wood, 4 xMaterial Cute Essence Cute Essence 10,050

Potted Flowers Trade-Points

The player can trade 10 x flowers with Lloid in their Garden for potted flowers that offer Trade-Points.

Only potted purple pansies and potted blue tulips are “Great” (10 Trade Points). Other potted 4-hour flowers are “Good” (5 Trade Points).

All non-event potted flowers influence Gulliver north, because they have the Natural (North-A) theme.

Item Trade-Points
Furniture Potted Purple Pansies Potted Purple Pansies 10
Furniture Potted Blue Tulips Potted Blue Tulips 10
Potted 4-hour flowers 5
Potted 3-hour flowers 2-3
Potted event flowers 2

Lists of Items by Direction

The player can use sortable lists to see the Trade Points for all* furniture and clothing items.

Each of these linked lists is grouped by themes which share the same direction:

Note: When items have different themes that share the same direction (e.g. both sporty & rustic items are “west”), Gulliver counts each theme separately to determine the 2 most common themes that influence the directions for his journey.

*Currently, these lists also include many items that cannot be crafted.

List of Snacks by Theme

The specific theme of each snack is a completely random selection, out of the following sets of 2 or 3 themes.

The player can influence the set of themes for each voyage by giving Gulliver certain items (to affect the 2 travel directions), then choosing a direction for Gulliver to travel:

North

Name Theme Friendship Points
(Non-Theme)
Friendship Points
(Theme-Match)
Gift ntl00
Plain Waffle
Natural Banner
Natural
2 3
Gift ntl01
Tasty Waffle
Natural Banner
Natural
6 9
Gift ntl02
Gourmet Waffle
Natural Banner
Natural
12 18
Gift pop00
Plain Lollipop
Hip Banner
Hip
2 3
Gift pop01
Tasty Lollipop
Hip Banner
Hip
6 9
Gift pop02
Gourmet Lollipop
Hip Banner
Hip
12 18

East

Name Theme Friendship Points
(Non-Theme)
Friendship Points
(Theme-Match)
Gift fun00
Plain Donut
Cute Banner
Cute
2 3
Gift fun01
Tasty Donut
Cute Banner
Cute
6 9
Gift fun02
Gourmet Donut
Cute Banner
Cute
12 18
Gift mdn00
Cheesecake
Modern Banner
Modern
2 3
Gift mdn01
Tasty Cheesecake
Modern Banner
Modern
6 9
Gift mdn02
Gourmet Cheesecake
Modern Banner
Modern
12 18
Gift ori00
Plain Manju
Harmonious Banner
Harmonious
2 3
Gift ori01
Tasty Manju
Harmonious Banner
Harmonious
6 9
Gift ori02
Gourmet Manju
Harmonious Banner
Harmonious
12 18

South

Name Theme Friendship Points
(Non-Theme)
Friendship Points
(Theme-Match)
Gift ggs00
Plain Tart
Elegant Banner
Elegant
2 3
Gift ggs01
Tasty Tart
Elegant Banner
Elegant
6 9
Gift ggs02
Gourmet Tart
Elegant Banner
Elegant
12 18
Gift coo00
Plain Chocolate Bar
Cool Banner
Cool
2 3
Gift coo01
Tasty Chocolate Bars
Cool Banner
Cool
6 9
Gift coo02
Gourmet Chocolate Bars
Cool Banner
Cool
12 18
Gift old00
Plain Pound Cake
Historical Banner
Historical
2 3
Gift old01
Tasty Pound Cake
Historical Banner
Historical
6 9
Gift old02
Gourmet Pound Cake
Historical Banner
Historical
12 18

West

Name Theme Friendship Points
(Non-Theme)
Friendship Points
(Theme-Match)
Gift spt00
Plain Popcorn
Sporty Banner
Sporty
2 3
Gift spt01
Tasty Popcorn
Sporty Banner
Sporty
6 9
Gift spt02
Gourmet Popcorn
Sporty Banner
Sporty
12 18
Gift cnt00
Plain Cookie
Rustic Banner
Rustic
2 3
Gift cnt01
Tasty Cookies
Rustic Banner
Rustic
6 9
Gift cnt02
Gourmet Cookies
Rustic Banner
Rustic
12 18
Gift pub00
Custard
Civic Banner
Civic
2 3
Gift pub01
Tasty Custard
Civic Banner
Civic
6 9
Gift pub02
Gourmet Custard
Civic Banner
Civic
12 18

Generic

Name Theme Friendship Points
Gift sweet00
Bronze Treats
Generic Banner
Generic
3
Gift sweet01
Silver Treats
Generic Banner
Generic
10
Gift sweet02
Gold Treats
Generic Banner
Generic
25
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