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Animal Crossing: Pocket Camp Wiki
13,470
pages
Explore
Main Page
All Pages
Interactive Maps
Navigation
Community portal
Recent changes
Admin noticeboard
Search
News and Updates
In-Game Notices
Current Events
Log-in Bonus
New Content
Content Archive
Unreleased Content
Version History
Game Info
Player Levels
Villagers
Special Characters
Goals
Crafting
Gardening
Map
Gulliver's Ship
Blathers's Treasure Trek
Scrapbook
Items
Furniture
Clothes
Amenities
Catalog
Locations
Campsite
Cabin
Happy Homeroom
Market Place
OK Motors
Shovelstrike Quarry
Breezy Hollow
Lost Lure Creek
Saltwater Shores
Sunburst Island
More
Basics and Guides
How to Play
Getting Started
System Requirements
Other Tables and Resources
Furniture Villagers Love
Villager Total Materials
Villager Furniture Gifts
Villager Clothing Gifts
Complete Theme List
Happy Homeroom Course Guide
Villager Theme and Material Chart
Gamepedia
Gamepedia support
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Gulliver (Old)
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=== Unexpected Directions === Some combinations of item themes can cause Gulliver to offer unexpected directions. There are two ways that item themes can cause unexpected direction choices. ==== Second Direction is Random ==== When '''different themes share the same direction''' (e.g. both sporty & rustic are west), the number of items for those themes are '''not''' added together. So if both the most-common and second-most-common item themes share the same direction, Gulliver will offer a random direction as the second option. ''For example:'' * Given '''3 x Sporty''' items, plus '''5 x Rustic''' items, plus '''2 x Harmonious''' items, Gulliver offers '''west''' and a '''random''' direction. This is because the most common theme (5 x Rustic, West-A) influences Gulliver to offer west. And because the second-most common theme (3 x Sporty, West-B) ''also'' influences him west, the second direction option is chosen at random. To get different direction options, the player can either give Gulliver different items, or repeatedly try giving the same items. ==== Third Direction is Omitted ==== When there is a '''3-way tie''' for the most-common theme, Gulliver randomly omits one of the three directions. ''For example:'' * Given '''3 x Sporty''' items, plus '''3 x Cute''' items, plus '''3 x Cool''' items, plus 1 x '''Natural''' item, Gulliver randomly omits east, south, or west (but will never offer north). This is because there are 3 most-common themes (Sporty, Cute, and Cool) that all influence Gulliver in different directions (West-A, East-A, and South-A). And because a single item (Natural, North-A) cannot influence Gulliver to offer north. To include an omitted direction option, the player can either repeatedly try giving Gulliver the same items, or give different items. ==== Dealing with Unexpected Directions ==== The player can reliably manipulate direction to get the themed snacks they want by always making sure the theme for the majority of the 10 items match the desired direction. When Gulliver offers unexpected direction options, the player can force-quit the game before choosing a direction, then try either: * a different combination of items, or * the same combination of items to try getting different direction options: To repeatedly try the same combination of items, the player can: * give Gulliver 9 items, then tap the Done button to permanently confirm those items * give Gulliver the 10th item, to check which directions he offers If Gulliver does not offer the desired direction options, the player can force-quit the game before choosing a direction, then continue to give Gulliver the 10th item to try getting different direction options.
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