Animal Crossing: Pocket Camp Wiki
Animal Crossing: Pocket Camp Wiki


Cette page sert de guide de démarrage pour Animal Crossing : Pocket Camp.

Tutoriel

Voir Tutorial pour plus de détails sur le tutoriel.

La didacticiel du jeu guidera le joueur à travers la création de son personnages, la personnalisation de son nom et présentera également certains mécanismes du jeu.

Bon à savoir sur le tutoriel et les astuces
  • Les questions que pose Kéké n'ont pas d'effet notable sur le jeu. Répondez comme bon vous semble, sans pensez à l'effet que cela pourrait avoir.
  • L’apparence du personnage peut être changée gratuitement et à tout moment (même le sexe) depuis les paramètres du jeu. Cela même après le tutoriel, autant de fois que vous le désirez.
  • La nom que choisissez en début de partie, avec Marie, est le nom que voit les autres joueurs. Celui-ci ne peut pas être modifié, et cela, à tout les points du jeu.
  • Le thème que vous choisissez en début de partie affecte le premier campeur invité et les premiers meubles que vous fabriquerez. Cela n'a pas d'effet sur le long terme, vous pourrez toujours débloquez et fabriquez tous les meubles du jeu, qualque soit votre thème.

Gameplay général

Les objectifs en jeu de Animal Crossing : Pocket Camp dépende du joueur, qui est assez libre, et de la façon dont il veut gérer son camping. Généralement, la routine standard est d'échanger des objets (ex : Poissons, Insectes) afin de satisfaire les requêtes des campeurs. Compléter ces requêtes permet de gagner des Objets et des Clochettes qui permettent de fabriquer des meubles, des installations, d'acheter des vêtements ou d'améliorer la camping-car du joueur, etc.

Quelques objectifs à long terme peuvent inclure :

  • Débloquer et accroître le niveau d'amitié avec les campeurs
  • Compléter le catalogue. Cela inclus de collecter tous cela :
    • Meubles
    • Vêtements
    • Installations
    • Poissons
    • Coquillages
    • Insectes....
  • Finir tous les prêts pour le camping-car

Cela nécessite quelques petites chose : il faut que le joueur augmente son niveau afin de débloquer plus de meubles, qu'il complète des requêtes auprès des campeurs afin d'augmenter son niveau d'amitié et de débloquer des meubles exclusifs mais surtout à gagner des Clochettes et des matériaux d'artisanat. Les clochettes peuvent aussi être utilisées sur la Place du marché par exemple ou même pour payer le prêt et bien plus encore... Le reste de la page détaillera plus ces mécanismes.

Objectifs Post Tutoriel

Après le tutoriel, pour un objectif à court terme, le joueur doit rester concentrer sur son propre niveau. Cela peut-être fait en augmentant son niveau d'amitié avec les campeurs. (1 Niveau d'amitié en plus = 1 EXP de plus). Quand le joueur passe un niveau, cela débloque de nouveaux meubles, de nouveaux matériaux d'artisanat et d'autres petites choses tels que des objets gratuits (1 Ticket de requête, 1 Carte d'appel, plus de place dans l'inventaire et/ou dans le bric-à-brac). Cela peut aussi débloquer des récompenses spécifiques à ce campeur.

En fabriquant de nouveaux meubles, cela peut faire en sorte que certains campeurs veuillent venir dans le camping du joueur. Les campeurs initiaux (Apollon, Mirza, Gérard, et Rosie) se débloquent assez rapidement car le joueur démarre son aventure avec 3 des meubles que le campeur désire pour venir sur le camping. Les avantages à inviter un campeur su son camping sont décrits ici : Inviter et héberger des campeurs.

Les installations doivent également être construites dès que possible car elles augmentent le niveau maximum d'amitié avec les campeurs. Programmer et prioriser la construction des installations peu permettre au joueur de gagner un temps précieux et de ne pas être limité en terme de niveau d'amitié avec les campeurs. Voir Installations pour plus de détails sur les installations.

Si le joueur veut un petit peu plus de structure et d’objectifs à suivre, il peut regarder comment compléter les Objectifs en jeu.

Bases du jeu

Cette section est faite pour détailler les bases du jeu, principalement sa mécaniques et les objectifs et les récompenses qui peuvent être obtenus à long terme. Certaines sections peuvent inclure des choses à savoir et des conseils pour le jeu.

Joueur

Expérience, Récompenses et progression

Voir Player Levels pour plus de détails

Il s'agit du niveau indiqué en haut, à gauche de l'écran du joueur. Le niveau du joueur peut être augmenté en augmentant le niveau d'amitié avec les campeurs (1 Niveau d'amitié en plus = 1 EXP de plus).

En augmentant le niveau de campeur, le joueur gagne des récompenses comme des Ticket de requêtes, des Carte d'appel, des extensions d’inventaires/de bric-à-brac, des Clochettes, des Tickets verts, et d'autres bénéfices. Augmenter de niveau débloque de nouveau campeur ainsi que les meubles qu'ils aiment, donc si un joueur à son catalogue de meubles rempli à 100%, augmenter de niveau et débloquer tous les campeur et les meubles est la meilleure des choses à faire.

Bon à savoir à propos du niveau du joueur et Astuces
  • Cliquer sur le niveau de campeur, en haute à gaude de l'écran, affichera le nombre d'EXP manquant vers le prochain niveau ainsi que les récompenses à obtenir en passant ce dernier
  • Les campeurs sont classés en "groupes" et se débloque selon votre niveau de joueur. Au sein de ces groupes, l'ordre de déblocage varie selon les joueurs. || Beaucoup de changements ont été opérés avec l’apparition de la version 2.0.0 || Voir Unlocking New Villagers pour plus d'informations
  • Selon l'apparition de nouveaux villageois, et parce que le niveau du joueur est basé sur l'augmentation de niveau avec les campeurs (Niveau max. d'amitié : 45), le niveau maximum de joueur peut augmenter.

Catalogue

Le Catalogue détaille tout les meubles, meules spéciaux, vêtements, installations, insectes, poissons et fleurs disponible dans le jeu. Une fois que l'objet a été mis une fois dans l'inventaire du joueur, les informations de l'objet s'enregistre dans la Catalogue afin d'être consulter par le joueur. Compléter entièrement le Catalogue est potentiellement un objectif à long terme que la joueur peut avoir si il le désire.

Campeurs / Animaux

Voir Villagers pour plus d'informations

Les campeurs (ou animaux) dans le jeu sont des personnages avec qui vous pouvez parler, compléter des requêtes afin d'augmenter votre niveau d'amitié avec eux, et inviter dans votre camping. Quand le joueur interagie avec eux et qu'il complète une requête, il est récompensé par des Clochettes, des matériaux d'artisanat ainsi que des EXP d'amitié. Lorsque le niveau d'amitié augmente de niveau, le joueur reçoit de l'EXP pour le niveau de campeur et il peut également débloquer des requêtes spéciales qui débloquent elles même des récompenses. Différentes requêtes existent : Fabrication de meubles, changements de tenues, et recherches d'objets perdus, elles se débloquent au fur et à mesure que le niveau d'amitié avec le campeur augmente.

Les campeurs peuvent également être invités sur le camping du joueur, si celui-ci a fabriqué et placé les meubles que le campeur aime sur son camping. Les avantages à héberger les campeurs sur son camping sont décris ici : Inviter et héberger des campeurs.

Augmentation du niveau d'amitié avec les campeurs

Le joueur a différentes actions possibles pour augmenter de niveau d'amitié avec un campeur, les actions diffèrent selon si le campeur est hors ou si il est hébergé dans le camping du joueur. Ces actions peuvent être récompensées par des clochettes, des matériaux d'artisanat. Plus de détails pour savoir si il est meilleur de garder un campeur dans son camping, juste ici : Camping.

À l'extérieur du camping du joueur

À l'extérieur du camping du joueur, toutes les 3 heures (à partir de 06h00 UTC),les campeurs apparaissent aléatoirement sur quatre Lieux de détente. Voici les interactions avec les campeurs que peuvent faire les joueurs à l'extérieur du camping :

À l'extérieur du camping du joueur

  • Parler avec le campeur
  • Compléter des requêtes
  • Utiliser des Tickets de requête sur les campeurs

Le joueur peuvent également appeler d'autres campeurs sur les lieux de détente en utilisant une Carte d'appel.

Inviter et héberger des campeurs

A villager can be invited to the player's campsite if the player crafts and places all that villager's favorite furniture at the campsite. (See the villager list or the Table of Furniture Villagers Love for which furniture villagers love).

Inside the player's campsite, the player can host up to 8 villagers. These villagers will not show up at the recreation spots outside the campsite. These villagers can be talked to every three hours for friendship EXP and Bells or craft materials ("camp chats"). A random villager at the campsite will also have one request (in contrast to villagers having three requests outside the campsite) every three hours as well. These are the following interactions the player can have with villagers hosted at the campsite:

At Player's Campsite

  • Interacting with (Tapping) Villager
  • Speaking with the Villager
  • Completing Request
  • Changing the Villager's Outfit (unlocks after reaching certain friendship level with the villager)
  • Completing Lost Item Request (unlocks after reaching certain friendship level with the villager)

Additionally, when the player completes an amenity craft, five villagers will be selected to get +5 Friendship EXP when the amenity is "unveiled". If a villager shares the same theme as the amenity, they will receive +10 Friendship EXP. Any non-max-level villagers currently being hosted at the campsite will be given priority for being selected to receive EXP from the unveiling. If there are less than five non-max villagers at the campsite, any non-max-level villager at a recreation spot may be selected, followed by any non-max-level villager that is not currently visiting any location on the map.

Progress / Rewards

One of the long-term objectives is to reach maximum friendship level and invite all villagers to the campsite as this will unlock various friendship rewards for the player. The friendship rewards each villager gives are:

If the player is looking to fully complete the Catalog, then obtaining maximum friendship with villagers is a must due to certain furniture only being available / unlocked at higher friendship levels.

Good to Know Villager-related Notes and Tips
  • Villagers are unlocked based on their minimum friendship level required to invite them to the player's campsite. For example, Cherry has a Level 3 Minimum Required Friendship Level while Stella has Level 7. This means a player will unlock Cherry before Stella. See the villager unlock table for more details.
  • Villagers have an initial friendship level cap of 7 which can be raised by building Amenities.
  • Each villager has a primary reward material based on their animal type (eg. Penguins give cotton). See the villager list for each villager's primary material.
  • Every player starts the game with 3 out of 4 of the furniture pieces that Apollo, Goldie, Jay, and Rosie require to be invited to the player's campsite.

Locations

See Locations for more details.

There are a couple locations players can visit in-game which are as follows:

Camping

See Campsite for more details.

This is the campsite which the player manages where they can decorate their campsite, invite villagers, craft amenities, and more.

Market Place

See Market Place for more details.

Players can purchase clothing and exclusive furniture at the Market Place for Bells, as well as Fortune Cookies. Three pieces of clothing and three furniture are on display for purchase each cycle, and each Market Place cycle refreshes every 6 hours beginning at 6:00 AM UTC. The Fortune Cookie stall allows players to spend Leaf Tickets on Special Event Cookies at any time during the individual cookie's availability. Additionally, the stall will have two cookies that can be purchased for Bells, which refreshes once a day at 3:00 PM UTC.

Good to Know Market Place-related Notes and Tips
  • Due to the random nature of which furniture / clothing appears, if going for Catalog completion, make sure you purchase new items in the Market Place when you see them! You never know when they might or might not return.
  • The items sold in the Market Place each cycle differ player to player.
  • The clothing portion of the Market Place randomly cycles between Mable (General clothing like shirts and pants), Labelle (Accessories), and Kicks (Shoes and Socks).
  • You can sell clothing and furniture to the Market Place NPCs by talking to them.
  • The furniture sold in the Market Place can only be purchased and not crafted. For a list of all Market Place-exclusive furniture, see this furniture list.
  • Isabelle is also located here. Talking to her allows access to the Commonly Asked Questions and Beginner's Guide (also accessible from the Settings).

OK Motors

See OK Motors for more details.

The location for players to visit if they would like to customize their camper, including different styles, paint jobs, and inside camper upgrades. For more details regarding the camper, see the camper section of this guide or the OK Motors page.

Good to Know OK Motors-related Notes and Tips
  • Special Paint Jobs are a one-time purchase which you can swap between after you buy them. Regular Paint Jobs must be paid for each time.

Shovelstrike Quarry

See Shovelstrike Quarry for more details.

The Shovelstrike Quarry features random craft materials and bells which players can earn by breaking rocks. A player can visit the quarry by:

  • Obtaining help from 5 friends (Once per day)
  • Paying 20 Leaf Tickets (Once every 3 hours)

The featured craft material changes every three hours the same time as the villager request cycle and can sometimes feature a "Sparkling" quarry reward. The sparkling quarry increases the chance of a player obtaining Silver and Gold minerals, which can potentially increase the amount of craft materials a player can receive.

Lieux de détente

Recreation spots are the locations that villagers may appear in every cycle. These locations are:

Each location has different items (Bugs, Fish, Fruit, etc.) a player can gather, most of which are used for villager requests.

Other players (both from friends list and strangers) can also show up at recreation spots as well where a player can talk to them and view their Market Box.

Good to Know Recreation Spot-related Notes and Tips
  • You can view all possible trade items that location has by tapping the location from the Map and selecting the + Magnifying Glass icon.
  • The fruit trees located at Lost Lure Creek differ from player to player.
  • It is possible to determine most fish by their shadow size.
  • Rare trade collectible items may have a shorter "Tap" duration (eg. A Fruit Beetle has a longer Tap time than rarer bugs like the Miyama Stag). Make sure you react fast when that "Tap" button shows up for rarer catches!

Crafting

See Crafting for more details.

Crafting is a key part of the game, not only for Catalog completion purposes, but also for inviting villagers to the campsite as well as just plain aesthetics. There are currently three types of crafting in the game - Furniture, Clothing and Amenities.

Furniture

See Furniture for a list of furniture and furniture details.

Most furniture can be crafted in-game (with all the other furniture either being bought at the Market Place or given as Friendship Reward), so in order to complete the Catalog, the player will be doing a lot of furniture crafting.

Not only furniture is for aesthetics, but it is also used for inviting villagers to the campsite. When a player unlocks a villager, the furniture that villager likes will be unlocked as well. Additionally, upon reaching Level 10 or 15, when a villager is at a player's campsite, they will make a special request for a new piece of furniture. The special request furniture can only be unlocked through villagers. Crafting the requested furniture and placing it at the campsite also provides rewards (+10 Friendship EXP, 1,000 Bells, 1 Request Ticket, and 1 {{RequestTicket|Calling Card).

Clothing

See Clothes for a full list of craftable clothing.

Some in-game clothing can be crafted. It serves only aesthetic purposes.

Good to Know Furniture and Clothing related Notes and Tips
  • It is recommended to have something new crafting when possible. Crafting takes time, so if you're aiming for 100% catalog completion, time not used on crafting will be additional time later on!
    • Also be mindful of your resources and plan ahead to make sure you're not draining the materials needed for other priorities (eg. Amenities).
  • Use the "Favorites" feature to your advantage! It is easier to bookmark the clothing or furniture you need to craft rather than scroll through the full list of items.

Installations

See Amenities for more details.

Amenities are special campsite crafts which raise the level cap of villagers based on theme (Cute, Cool, Natural, Sporty, Rustic, Hip, Harmonious, Elegant, Modern, Historical, and Civic). The player can begin crafting amenities starting at Level 10. The player should plan for building amenities ahead of time. This is due to the length of time it takes to craft amenities, and also to avoid level capping the villagers.

There are currently three tiers of amenities which raise the level cap to 10, 15, and 20 respectively. Each tier has a specific amount of levels with tier 1 being 3 levels and tier 2/3 being 5 levels. All levels of a tier must be crafted before unlocking the next tier (eg. Tier 1 amenity must be Level 3 in order to unlock Tier 2 amenity).

The first and last levels require time to craft while the middle levels take no time. Also, when an amenity is maxed, its appearance changes.

Good to Know Amenity-related Notes and Tips
  • It is possible to craft all amenities. Crafting one theme won't disallow you from crafting another.
  • Focus on your amenities to raise your villagers' level caps ahead of time. Due to the long craft times of amenities, don't wait until you realize you're about to cap a villager to begin crafting amenities.
    • Disregard this tip if crafting Tier 3 amenity because the material cost gets really expensive.
  • Breadth, not depth. You want to give attention to all your amenity themes equally rather than focusing one theme. Focusing on one theme will lead to villagers of other themes capping out.
  • It is possible to display amenities of the same theme together at the campsite (eg. Tier 1 Cool Tent and Tier 3 Rock Stage).

Special Furniture

These are furniture items that can only be purchased using Leaf Tickets. So far, the only Special Furniture items in the game have only had aesthetic purposes, so for new players, it is recommended to use Leaf Tickets on other items first (See Leaf Tickets and Usage section).

Camper Upgrades and Loans

See Camper for more details.

The player's camper is like the player's personal house they can design and decorate, similar to the campsite. It is possible to upgrade the camper with bells paid off in the form of a loan. The upgrades and loan costs are as follows:

Upgrade Description Loan Cost
First Floor Expansion (8x12) 10,000 Bells
Second Floor Addition (8x8) 30,000 Bells
Second Floor Expansion (8x12) 50,000 Bells
First Floor Expansion (10x12) 100,000 Bells
First Floor Expansion (10x16) 150,000 Bells
Second Floor Expansion (10x12) 200,000 Bells
Second Floor Expansion (10x16) 250,000 Bells
Good to Know Camper-related Notes and Tips
  • Right now the only benefit of upgrading the camper is for aesthetics, thus compared to other objectives such as amenity crafting, the priority on this one is low (unless the player really wants to upgrade).
  • Nothing happens if you don't pay off the loan, just that you can't get the next upgrade.
  • Nothing happens after paying off the final 250,000 Bells loan.

Friends

See Friend List for more details.

The game allows for players to add other players as friends via friend codes. Having friends allows a player to visit their campsite as well as several perks as follows:

Market Box

See Market Box for more details.

The Market Box is where players can list their trade/collectible items (Bugs, Fruit, Fish, etc.) for sale, setting a sell price in Bells. A player's friends (and sometimes strangers as well if a player is randomly summoned for that stranger) can then purchase these items.

Quarry

As mentioned in the previous Quarry section, one of the ways to enter the quarry is to ask for help from friends. Through the friends list, players can then "Lend a Hand" to friends to help them enter the quarry. Lending a hand to friends rewards the player with 100 Bells if the player enters the quarry and 10 Bells if the player does not.

Kudos

Giving kudos is something a player can do when visiting another player's campsite. There is no extra benefit to giving kudos except if a player is trying to complete a Goal.

Objectifs

See Goals for more details.

Goals are in-game tasks that a player can complete for rewards. There are two basic types of goals:

Timed Goals

These are quests that need to be completed within a specific time-frame in order to receive the reward. This includes goals related to a specific event happening in-game as well as the daily goals which refresh at 6:00 AM UTC each day.

Stretch Goals

These are several one-time goals which a player can complete for rewards. These can be helpful early on as guidelines with what a new player should be doing next to get into the swing of the game as well as a way to earn materials too.

Leaf Tickets and Usage

See Leaf Ticket for more details.

Leaf Tickets are one of the two currencies in-game, rewarded in-game as well as purchasable with real money.

Good to Know Camper-related Notes and Tips
  • The free Leaf Tickets provided are recommended to be used on the following:
    • 2 Extra Crafting Slots – 80 Leaf Tickets each (Total: 160 Leaf Tickets)
      • More crafting space means you can have more furniture crafting towards villager invites and catalog completion and is typically recommended as one of the higher priority leaf purchases.
    • Extra Market Box Slots – 10 Leaf Tickets each
      • Allows for selling more items in a player's Market Box. Interchangeable with Inventory Slots if a player is not a big Market Box seller.
    • Extra Inventory Slots – 20 Leaf Tickets per 5 slots
      • Allows for gathering more trade items (Bugs, Fish, Fruit, etc.). Mostly for convenience factor. Interchangeable with Market Box Slots if a player doesn't have problems with lower inventory space.
    • A player might also decide to prioritize the limited Special Furniture as well if they choose (For aesthetics and collecting purposes).

My Nintendo Rewards

See My Nintendo for more details.

A player can link their Nintendo ID to their account. This is recommended as this is the only way to "save" a player's data to transfer and recover.

Additionally, linking a Nintendo ID allows access to MyNintendo rewards. Using Platinum Coins (received through weekly quests), a player can purchase exclusive items such as the OK Motors Cap and OK Motors Jacket as well as other items such as craft materials. Linking a Nintendo ID also completes goals which reward Leaf Tickets.

Other Miscellaneous Tips and Tricks

Campsite Organization Efficiency

Villagers interact with campsite furniture, and at times, it may be frustrating moving around the campsite trying to find where all of them are, keeping track of if you've talked to them or not, etc.

To make talking to villagers efficient, setup a line of furniture such as a line of chairs or lamps as your only campsite furniture. The villagers will then all interact with those pieces of furniture, and it'll be possible for the player to just go down the line and talk to the villagers in a more efficient manner.

Bells Grow On Trees

Once per day, shake all the non-fruit bearing trees as one of them will have Bells ranging from 300 to 1,000 Bells.

Fruit Has No Expiration Date

If you're low on inventory space but your trees have fruit, it's possible to shake the trees and leave the fruit on the ground. The fruit does not disappear until the player collects them and the tree timer gets set to grow the next batch of fruit.

Use the "Favorites" Feature for Crafts

Due to the length of the craft menu and list of crafts, favoriting crafts makes it incredibly easy to find furniture you need to craft again. For example, if crafting furniture to invite a specific villager, favoriting their furniture makes it much easier to find their furniture rather than having to swap between the Contacts menu and the craft furniture list.

Villager Micromanagement

Micromanaging your villagers allows for optimization of EXP and craft material gain dependent on what a player needs and is mainly used for when a player is at later levels with several villagers in rotation.

This stems off the question of whether it's more efficient to have a villager at the campsite or outside the campsite if a player needs a certain material or wants to level that villager. The pros and cons are as follows:

Hosted at Campsite Outside Campsite
Pros
  • A villager will always be at a player's campsite and is not subject to the randomness of whether they will show up at a recreation spot.
  • Can talk to the villager every hour for Bells or craft materials.
  • Has the potential to gift essences at the campsite.

Cons

  • Only one request every three hours vs. three requests outside the campsite, resulting in potentially slower leveling and less potential craft material rewarded per cycle.
Pros
  • Three requests per cycle for more craft material.
  • Can use Request Tickets for more EXP and craft material gain as well.

Cons

  • No guarantee the villager you want will show up at a recreation spot.
  • Essence only rewarded upon level up.

Basically, keeping a villager in your campsite means you avoid the RNG cycle rotation chance while getting them outside your camp earns more EXP.

How you micromanage your villagers though is, 5-10 minutes before a rotation cycle reset, kick out the villagers you want to have a chance to show up outside your camp and "trap" as many villagers as you can that you don't want to show up inside your camp.

If the villager you want shows up outside your camp, great! Talk to the villagers at the recreation spots and complete their requests. Then, kick the "trapped" villagers out of your camp and bring back the villagers you want to focus on before the camp chat cycle hits.

Since camp chats follow their own three-hour cycle, which is based on the time that the game initiated a save, it is recommended the player waits until 1-2 hours after the rotation cycle resets when logging in for the first time after missing a full cycle.

For example, let's say I want Tex outside the campsite to farm Cotton via requests. He's currently at my campsite for a potential chance at cotton from camp chats.

When I wake up for the day, I wait until it is one hour after the rotation cycle to log in, and then I go to my campsite to do all the camp chats.

A few minutes before the rotation cycle resets, I kick Tex out of my campsite while "trapping" a villager I don't want at a recreation spot inside my campsite. This means during the rotation cycle, Tex has a chance to show up at one of the recreation spots.

If he shows up at a recreation spot, I can now complete his three requests for the Cotton I want. If he doesn't show up, or after completing his requests, I can kick out the "trapped" villager and invite Tex back into the campsite again. This way, I might be able to talk to Tex again for a potential chance at Cotton from camp chats vs. not being able to farm Cotton at all because Tex didn't show up at a recreation spot.

Cycles, Cooldowns and Timers

These are the current cycles, cooldowns, and timers known in the game currently:

  • New Day Start - Every 24 hours at 6:00 AM UTC
  • Fortune Cookie Reset - Every 24 hours at 3:00 PM UTC
  • Villager Recreation Spot and Quarry Resource Reward Rotation - Every 3 hours beginning at 6:00 AM UTC
  • Market Place Rotation - Every 6 hours beginning at 6:00 AM UTC
  • Fruit Trees - Every 3 hours, starting from when you shake the fruit off the tree.
  • Campsite Villager Conversations - Every 3 hours, starting from when you initiated the first save point after missing a complete rotation cycle.
  • Campsite Requests - Every 3 hours, starting from when you initiated the first save point after missing a complete rotation cycle.
  • Request Tickets - Maximum of 3 used on each villager per day.