Talk:Villagers

Please add the styles of each camper's shirts to this chart?

About half of the animal campers have a different favorite clothing style than their favorite campsite style!24.7.126.163 03:36, 8 January 2018 (UTC)


 * I added the theme banners under the clothes and special request items on the List of Villagers page. Let me know if the edit I made is what you had in mind! Elaeagnifolia (talk) 17:40, 8 January 2018 (UTC)

Does anything special happen on a villager's birthday? BenTheBeetle (talk) 14:33, 9 January 2018 (UTC)

It seems that the primary request reward has changed. As far as I have encountered Cotton and Preserves have totally been removed as primary reward. For example: Tex gives steel now primary, and Roald and Rex Wood. killerog --83.163.139.94 13:06, 24 February 2018 (UTC)
 * I just checked in-game (and luckily both Roald and Tex were in my rotation). The primary reward does not look like it changed for me. Here's screenshots of their request and reward: https://imgur.com/a/LmLFP Elaeagnifolia (talk) 17:10, 24 February 2018 (UTC)

Please call the animals "campers" and not "villagers".

--- Campsite/Cabin refresh tracking methodology:

1. Unsync these requests from everything else by waiting ~30 minutes before completing any of them.

2. Unsync different trees from each other by about 5-10 minutes.

3. After the "Bell" (3h "wild" villagers respawn), check all zones including Campsite and Cabin to see if they trigger. (Nothing triggered at Camp/Cabin.)

4. Complete all "wild" villagers interactions and check all zones again. (Nothing triggered at Camp/Cabin.)

5. Wait for a few fruit trees to respawn and check all zones again between them. (Nothing triggered at Camp/Cabin.)

6. Shake one tree (in my case, common produce peach next to the local produce grape at Breezy Hollow) and check all zones again. (Nothing triggered at Camp/Cabin.)

7. Pick up those fruits and check all zones again. (Nothing triggered at Camp/Cabin.)

8. Shake the local produce tree. This has immediately triggered the Pete's "can deliver" animation and when checked, both Cabin and Camp had interactions activated. This happened at 21:18, with previous Campsite/Cabin interactions being done between 19:40 and 19:50.

I did NOT test whether the Lost Lure Creek local produce tree triggers them as well. MreeBiPolar (talk) 19:24, 25 February 2020 (UTC)

... Testing with the split between camp/cabin and trees projected resets over 1h breaks the relationship, so I have removed that from main article. MreeBiPolar (talk) 15:23, 26 February 2020 (UTC)


 * If they haven't changed it, the general campsite/cabin timer is 3 hours since the last time, starting when you log in after being gone for 3 hours or more. The "lost item" request is on its own timer, and there's a general conversation in the campsite that's on its own timer. It seems like you may just be completing all of your requests, then playing other parts of the game until the timer finishes. Then drawing connections on what may appear to trigger it, without it actually having anything to do with it. At any rate, I'm going to remove it from the main page (You can still access it through 'history' if you want to find it) until there is some proven/repeatable way duplicate it. You can continue testing and talking about it here until then if you like. MstrPoptart (talk) 17:25, 26 February 2020 (UTC)