Getting Started

This page serves as a basic getting started guide for .

=Tutorial=
 * See Tutorial for more details on the tutorial.

The game tutorial will walk a player through creating their character, selecting a display name, and also introduce the player to the game mechanics.

=General Gameplay= Animal Crossing: Pocket Camp's in-game objectives for the player are fairly open-ended and is dependent on the player and how the player wants to manage their campsite. Generally, the standard routine is to obtain trade items (eg. Fish, Bugs) to complete villager requests. Completing these requests will earn Craft Materials and which can then be used to do whatever the player desires such as craft furniture and amenities, buy clothes, upgrade the player's camper, etc.

Some long-term objectives may include:


 * Unlocking and increasing friendship with Villagers
 * Completing the Catalog. This includes collecting all:
 * Furniture
 * Clothing
 * Amenities
 * Paying off Camper Loans

This will require the player to level up to unlock villagers/more furniture crafts, completing requests for villagers to increase their friendship as well as obtain and craft materials (which also unlocks specific villager furniture as well), using Bells obtained to purchase Market Place items and paying off the Camper Loan, and more. The rest of the article will detail these mechanics more.

=Post-Tutorial Objectives= For short-term goals after the tutorial, the player should focus on increasing their own level. This can be done by leveling up friendship with villagers (1 Friendship Level Up = 1 Player Level EXP). Increasing player level will unlock new villagers, new furniture crafts, and other benefits such as free items (s, 1 s, Inventory / Market Box Expansion). Increasing friendship level also unlocks friendship rewards from that villager.

A player can also look into crafting the furniture requests for villagers, allowing the player to invite the villager to their campsite. The initial four villagers (Apollo, Goldie, Jay, and Rosie) are all fairly cheap to complete furniture requests for because the player starts the game with three of the furniture they love. Benefits for hosting villagers at the Campsite are described in Inviting and Hosting Villagers.

Amenities should also be kept in mind from the beginning because amenities increase the level cap of villagers. Planning and prioritizing amenities ahead of time will allow the player to avoid capping out their villagers later down the road and wasting friendship EXP. Refer to Amenities for more detail on Amenities.

If the player wants a little more structure with what they should be following, they can also look to complete the in-game Goals.

=Game Basics= This section works on detailing the basics of the game, focusing mostly on game mechanics as well as touching on rewards and long-term objectives. Some sections may include Good-to-Know Notes and Tips for a player.

Experience, Rewards, and Progress

 * See Player Levels for more details.

This is the level located at the top left of the player's screen. A player's level can be increased by leveling up friendship levels with villagers (1 Friendship Level = 1 Player EXP).

Increasing player level grants the player rewards such as s and s, Inventory / Market Box expansion,, s, and other benefits. Leveling up also unlocks new villagers as well as the furniture the unlocked villager loves, so if a player is looking to 100% the Catalog, leveling up to unlock all villagers and furniture is a must.

Catalog
The Catalog details all furniture, special furniture, clothes, and amenities in the game. Once a player obtains an item, the item information is recorded in the catalog for the player to view. Fully completing the catalog is a potential long-term objective for a player to have if a player desires.

Villagers / Animals

 * See Villagers for more details

Villagers (or animals) in the game are characters the player can talk to, complete requests for to increase their friendship levels with, and invite to the player's campsite. By interacting with the villager as well as completing their requests, the player is rewarded with craft materials and friendship EXP. By increasing friendship levels, a player will receive player level EXP as well as unlock friendship rewards (Clothing, Special Furniture Crafts, Outfit Changing, and Lost Item Requests) at certain levels with that villager.

Villagers can also be invited to a player's campsite if a player crafts and places the furniture the villager loves at their campsite. Benefits for hosting villagers at the Campsite are described in Inviting and Hosting Villagers.

Increasing Villager Friendship
A player has several actions they can do to increase a villager's friendship with them which differ depending on whether the villager is outside or hosted at the player's campsite. These actions can also reward the player with craft materials and bells as well. For more details about if it's better to keep an animal outside or at the campsite, see Campsite.

Outside the Player's Campsite
Outside the player's campsite, every 3 hours (beginning at 6:00 AM UTC), villagers will randomly cycle and appear at one of the four Recreation Spots. These are the following actions the player can have with villagers outside the campsite:

Outside Player's Campsite
 * Speaking with the Villager
 * Completing Requests
 * Using on a Villager

A player can also call a villager to a recreation spot using.

Inviting and Hosting Villagers
A villager can be invited to the player's campsite if the player crafts and places all that villager's favorite furniture at the campsite. (See the villager list or the Table of Furniture Villagers Love for which furniture villagers love).

Inside the player's campsite, the player can host up to 8 villagers. These villagers will not show up at the recreation spots outside the campsite. These villagers can be talked to every three hours for friendship EXP and Bells or craft materials ("camp chats"). A random villager at the campsite will also have one request (in contrast to villagers having three requests outside the campsite) every three hours as well. These are the following interactions the player can have with villagers hosted at the campsite:

At Player's Campsite
 * Interacting with (Tapping) Villager
 * Speaking with the Villager
 * Completing Request
 * Changing the Villager's Outfit (unlocks after reaching certain friendship level with the villager)
 * Completing Lost Item Request (unlocks after reaching certain friendship level with the villager)

Additionally, when the player completes an amenity craft, five villagers will be selected to get +5 Friendship EXP when the amenity is "unveiled". If a villager shares the same theme as the amenity, they will receive +10 Friendship EXP. Any non-max-level villagers currently being hosted at the campsite will be given priority for being selected to receive EXP from the unveiling. If there are less than five non-max villagers at the campsite, any non-max-level villager at a recreation spot may be selected, followed by any non-max-level villager that is not currently visiting any location on the map.

Progress / Rewards
One of the long-term objectives is to reach maximum friendship level and invite all villagers to the campsite as this will unlock various friendship rewards for the player. The friendship rewards each villager gives are:


 * Level 7: Clothing Reward and 1x (Crafting material)
 * Level 9: 1x
 * Level 10 / 15: Special Furniture Craft Unlock
 * Level 20: Picture of the Villager (Furniture Item) and 1x
 * Level 25: 1x

If the player is looking to fully complete the Catalog, then obtaining maximum friendship with villagers is a must due to certain furniture only being available / unlocked at higher friendship levels.

Locations

 * See Locations for more details.

There are a couple locations players can visit in-game which are as follows:

Campsite

 * See Campsite for more details.

This is the campsite which the player manages where they can decorate their campsite, invite villagers, craft amenities, and more.

Market Place

 * See Market Place for more details.

Players can purchase clothing and exclusive furniture at the Market Place for, as well as Fortune Cookies. Three pieces of clothing and three furniture are on display for purchase each cycle, and each Market Place cycle refreshes every 6 hours beginning at 6:00 AM UTC. The Fortune Cookie stall allows players to spend on Special Event Cookies at any time during the individual cookie's availability. Additionally, the stall will have two cookies that can be purchased for, which refreshes once a day at 3:00 PM UTC.

OK Motors

 * See OK Motors for more details.

The location for players to visit if they would like to customize their camper, including different styles, paint jobs, and inside camper upgrades. For more details regarding the camper, see the camper section of this guide or the OK Motors page.

Shovelstrike Quarry

 * See Shovelstrike Quarry for more details.

The Shovelstrike Quarry features random craft materials and bells which players can earn by breaking rocks. A player can visit the quarry by:


 * Obtaining help from 5 friends (Once per day)
 * Paying 20 s (Limit of 3 times per day)

The featured craft material changes every three hours the same time as the villager request cycle and can sometimes feature a "Sparkling" quarry reward. The sparkling quarry increases the chance of a player obtaining Silver and Gold minerals, which can potentially increase the amount of craft materials a player can receive.

Recreation Spots
Recreation spots are the locations that villagers may appear in every cycle. These locations are:



Each location has different items (Bugs, Fish, Fruit, etc.) a player can gather, most of which are used for villager requests.

Other players (both from friends list and strangers) can also show up at recreation spots as well where a player can talk to them and view their Market Box.

Crafting

 * See Crafting for more details.

Crafting is a key part of the game, not only for Catalog completion purposes, but also for inviting villagers to the campsite as well as just plain aesthetics. There are currently three types of crafting in the game - Furniture, Clothing and Amenities.

Furniture

 * See Furniture for a list of furniture and furniture details.

Most furniture can be crafted in-game (with all the other furniture either being bought at the Market Place or given as Friendship Reward), so in order to complete the Catalog, the player will be doing a lot of furniture crafting.

Not only furniture is for aesthetics, but it is also used for inviting villagers to the campsite. When a player unlocks a villager, the furniture that villager likes will be unlocked as well. Additionally, upon reaching Level 10 or 15, when a villager is at a player's campsite, they will make a special request for a new piece of furniture. The special request furniture can only be unlocked through villagers. Crafting the requested furniture and placing it at the campsite also provides rewards (+10 Friendship EXP, 1,000, 1 , and 1 ).

Clothing

 * See Clothes for a full list of craftable clothing.

Some in-game clothing can be crafted. It serves only aesthetic purposes.

Amenities

 * See Amenities for more details.

Amenities are special campsite crafts which raise the level cap of villagers based on theme (Cute, Cool, Natural, Sporty, Rustic, Hip, Harmonious, Elegant, Modern, Historical, and Civic). The player can begin crafting amenities starting at Level 10. The player should plan for building amenities ahead of time. This is due to the length of time it takes to craft amenities, and also to avoid level capping the villagers.

There are currently three tiers of amenities which raise the level cap to 10, 15, and 20 respectively. Each tier has a specific amount of levels with tier 1 being 3 levels and tier 2/3 being 5 levels. All levels of a tier must be crafted before unlocking the next tier (eg. Tier 1 amenity must be Level 3 in order to unlock Tier 2 amenity).

The first and last levels require time to craft while the middle levels take no time. Also, when an amenity is maxed, its appearance changes.

Special Furniture
These are furniture items that can only be purchased using s. So far, the only Special Furniture items in the game have only had aesthetic purposes, so for new players, it is recommended to use Leaf Tickets on other items first (See Leaf Tickets and Usage section).

Camper Upgrades and Loans

 * See Camper for more details.

The player's camper is like the player's personal house they can design and decorate, similar to the campsite. It is possible to upgrade the camper with bells paid off in the form of a loan. The upgrades and loan costs are as follows:

Friends

 * See Friend List for more details.

The game allows for players to add other players as friends via friend codes. Having friends allows a player to visit their campsite as well as several perks as follows:

Market Box

 * See Market Box for more details.

The Market Box is where players can list their trade/collectible items (Bugs, Fruit, Fish, etc.) for sale, setting a sell price in. A player's friends (and sometimes strangers as well if a player is randomly summoned for that stranger) can then purchase these items.

Quarry
As mentioned in the previous Quarry section, one of the ways to enter the quarry is to ask for help from friends. Through the friends list, players can then "Lend a Hand" to friends to help them enter the quarry. Lending a hand to friends rewards the player with 100 if the player enters the quarry and 10  if the player does not.

Kudos
Giving kudos is something a player can do when visiting another player's campsite. There is no extra benefit to giving kudos except if a player is trying to complete a Goal.

Goals

 * See Goals for more details.

Goals are in-game tasks that a player can complete for rewards. There are two basic types of goals:

Timed Goals
These are quests that need to be completed within a specific time-frame in order to receive the reward. This includes goals related to a specific event happening in-game as well as the daily goals which refresh at 6:00 AM UTC each day.

Stretch Goals
These are several one-time goals which a player can complete for rewards. These can be helpful early on as guidelines with what a new player should be doing next to get into the swing of the game as well as a way to earn materials too.

Leaf Tickets and Usage

 * See Leaf Ticket for more details.

Leaf Tickets are one of the two currencies in-game, rewarded in-game as well as purchasable with real money.

My Nintendo Rewards

 * See My Nintendo for more details.

A player can link their Nintendo ID to their account. This is recommended as this is the only way to "save" a player's data to transfer and recover.

Additionally, linking a Nintendo ID allows access to MyNintendo rewards. Using Platinum Coins (received through weekly quests), a player can purchase exclusive items such as the OK Motors Cap and OK Motors Jacket as well as other items such as craft materials. Linking a Nintendo ID also completes goals which reward s.

=Other Miscellaneous Tips and Tricks=

Campsite Organization Efficiency
Villagers interact with campsite furniture, and at times, it may be frustrating moving around the campsite trying to find where all of them are, keeping track of if you've talked to them or not, etc.

To make talking to villagers efficient, setup a line of furniture such as a line of chairs or lamps as your only campsite furniture. The villagers will then all interact with those pieces of furniture, and it'll be possible for the player to just go down the line and talk to the villagers in a more efficient manner.

Bells Grow On Trees
Once per day, shake all the non-fruit bearing trees as one of them will have ranging from 300 to 1,000.

Fruit Has No Expiration Date
If you're low on inventory space but your trees have fruit, it's possible to shake the trees and leave the fruit on the ground. The fruit does not disappear until the player collects them and the tree timer gets set to grow the next batch of fruit.

Use the "Favorites" Feature for Crafts
Due to the length of the craft menu and list of crafts, favoriting crafts makes it incredibly easy to find furniture you need to craft again. For example, if crafting furniture to invite a specific villager, favoriting their furniture makes it much easier to find their furniture rather than having to swap between the Contacts menu and the craft furniture list.

Villager Micromanagement
Micromanaging your villagers allows for optimization of EXP and craft material gain dependent on what a player needs and is mainly used for when a player is at later levels with several villagers in rotation.

This stems off the question of whether it's more efficient to have a villager at the campsite or outside the campsite if a player needs a certain material or wants to level that villager. The pros and cons are as follows:

Basically, keeping a villager in your campsite means you avoid the RNG cycle rotation chance while getting them outside your camp earns more EXP.

How you micromanage your villagers though is, 5-10 minutes before a rotation cycle reset, kick out the villagers you want to have a chance to show up outside your camp and "trap" as many villagers as you can that you don't want to show up inside your camp.

If the villager you want shows up outside your camp, great! Talk to the villagers at the recreation spots and complete their requests. Then, kick the "trapped" villagers out of your camp and bring back the villagers you want to focus on before the camp chat cycle hits.

Since camp chats follow their own three-hour cycle, which is based on the time that the game initiated a save, it is recommended the player waits until 1-2 hours after the rotation cycle resets when logging in for the first time after missing a full cycle.

For example, let's say I want Tex outside the campsite to farm via requests. He's currently at my campsite for a potential chance at cotton from camp chats.

When I wake up for the day, I wait until it is one hour after the rotation cycle to log in, and then I go to my campsite to do all the camp chats.

A few minutes before the rotation cycle resets, I kick Tex out of my campsite while "trapping" a villager I don't want at a recreation spot inside my campsite. This means during the rotation cycle, Tex has a chance to show up at one of the recreation spots.

If he shows up at a recreation spot, I can now complete his three requests for the Cotton I want. If he doesn't show up, or after completing his requests, I can kick out the "trapped" villager and invite Tex back into the campsite again. This way, I might be able to talk to Tex again for a potential chance at Cotton from camp chats vs. not being able to farm Cotton at all because Tex didn't show up at a recreation spot.

Cycles, Cooldowns and Timers
These are the current cycles, cooldowns, and timers known in the game currently:


 * New Day Start - Every 24 hours at 6:00 AM UTC
 * Fortune Cookie Reset - Every 24 hours at 3:00 PM UTC
 * Villager Recreation Spot and Quarry Resource Reward Rotation - Every 3 hours beginning at 6:00 AM UTC
 * Market Place Rotation - Every 6 hours beginning at 6:00 AM UTC
 * Fruit Trees - Every 3 hours, starting from when you shake the fruit off the tree.
 * Campsite Villager Conversations - Every 3 hours, starting from when you initiated the first save point after missing a complete rotation cycle.
 * Campsite Requests - Every 3 hours, starting from when you initiated the first save point after missing a complete rotation cycle.
 * Request Tickets - Maximum of 3 used on each villager per day.